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1.Re: Free Music Resource
Posted by considerate_guy on 1/19/2015 11:02:09 AM
P.S. If you want to learn how to type the HTML for a link into these forums, check out this post:
view post 7
2.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 7/25/2007 8:23:21 PM
Rehan, I'm curious what you changed. For my package, I'm thinking of putting the TFX.dll in a different folder rather than Shared; what about you?
3.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 7/26/2007 11:40:35 AM
Rehan, I was able to remove the /GL flag and was then able to compile with the older non-SP1 library. I was also told that the group is working on an SP1 library, but that was how I was able to build a release DLL.

My package currently puts the DLL and the FX in the Shared directory. But I wonder if Vista prevents downloads from doing that. I'm going to try putting the DLL somewhere else and see if that helps.
4.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 7/26/2007 12:03:39 PM
Are you getting any help from Microsoft?
5.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 7/26/2007 2:50:44 PM
Link has already been removed to avoid confusion...
6.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 7/26/2007 3:53:06 PM
MMK, the custom transitions that Rehan and I are trying to make require a custom DLL (in addition to the .dll for icons) to also be loaded and registered. In both cases, this is getting put in a separate directory (not AddOnTFX) and must be registered. I suspect that you already had this registered on your system which is why it would work for you, but it wouldn't resolve the issue for anyone else.
7.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 7/26/2007 5:44:42 PM
MMK, remember that you manually changed your permissions on various WMM folders? I think that is what is different perhaps.
8.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 7/26/2007 5:59:51 PM
Please run it by Rehan first before posting... his e-mail is on his website (www.rehanfx.org)
9.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 7/26/2007 7:43:03 PM
In general, a software package should install without needing a user to make such drastic changes to permissions on their Program Files/Movie Maker/Shared folders. Our desire is to get a way to install our transitions that doesn't require user interaction, especially something that goes around all of Vista's protections on your Program Files folders, etc.

You might want to add a guide for how to undo all these changes later, once the workaround is no longer needed.
10.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 7/27/2007 6:15:25 PM
Incidentally, has anyone tried Rehan's repackaged installer? Perhaps all these machinations to change permissions are moot with the new installer. I'd hold off on making system changes until you have tried Rehan's new installer.
11.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 7/28/2007 1:03:50 PM
SisterAlways,

Can you try my installer now and see if it works or not?
12.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 8/6/2007 7:40:11 PM
I think he is talking about my transitions: view post 131510
13.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 8/9/2007 12:50:03 PM
The issue shouldn't be with permissions because my installer elevates them during installation. The issue, as Rehan has already noted, is with dependent files. On our systems we have a full DirectX SDK and the Visual Studio files, but most people don't. For our DLLs to register correctly, your system must have the correct DirectX runtime DLL, and the Visual C++ Runtime modules.
14.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 9/18/2007 12:54:12 AM
Rehan... I just installed build 11 but it's coming up saying I have 0 days left in the trial. I wonder if it has something to do with where I installed it... I have it on my V:\ drive and I told it to go into V:\Program Files\Movie Maker\Shared, rather than in the RehanFX folder. I think that's also why the wipes aren't working.

Okay... I'll try again putting it in the default directory.

Edit: Well I don't seem to be getting the registration error anymore, ...
15.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 9/18/2007 11:33:17 AM
Any answer on the wipes and why they aren't appearing? Is it related to the zero day bug?
16.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 9/19/2007 3:47:21 PM
I agree that the transitions requiring TextureMaps are failing. Chroma is working fine for me; I just tested both a green and blue screen clip.
17.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 10/3/2007 5:02:20 PM
Very similar to how you do it in XP. You use as a transition between a clip that has the blue (or green) as the background, and the clip you want to replace the blue (or green). Then drag the two clips so they overlap more. You can use the 'A' version or the 'B' version depending on which one is your blue (or green) clip. Also you can try different levels (0.1 to 0.5).

During the transition, the blue (or green) will be made transparent and the clip behind will show through.
18.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 10/3/2007 6:16:47 PM
Hold down Ctrl and Shift. Click on one of the icons to bring up the registration dialog.
19.Re: New Transitions pack: ShaderTFX with PIP + Chroma + Gradient Wipes
Posted by considerate_guy on 10/3/2007 7:55:17 PM
I just did...

Clip A has some blue in it (say the weather man in front of a blue screen)
Clip B is your background clip (say an animated weather map)
Put one of the bluescreen transitions between and drag them so they overlap as much as possible.

The result should be that the blue in clip A is replaced by whatever is playing in clip B, so you'll see the weather man in front of the animated weather map, rather than blue.
20.Re: REHAN does not care!
Posted by considerate_guy on 10/31/2010 11:25:22 AM
First, by your own admission you are on an expired version of Windows 7. I'm not sure what features get disabled when you are in the expired period, but it is very possible that certain video codecs (like for DVD viewing, HD editing, etc.) get disabled... not sure, but it is a possiblity.

Second, do you know if you are running a 32-bit copy of Windows or a 64-bit? Your original query said you were having trouble with 64-bit, but here you said you are installing a 32-bit ...
21.Re: REHAN does not care!
Posted by considerate_guy on 10/31/2010 5:38:38 PM
WMM6 can be installed on Windows 7...
Installing Windows Movie Maker 6.0 on Windows 7
22.Re: .Flv Support In Windows Movie Maker
Posted by considerate_guy on 3/1/2012 2:39:08 AM
Another option for converting to .wmv format:
Freemake Video Converter

As with other freeware programs, they do offer to load extra software, but to avoid that, just uncheck those options.
23.Re: AVI to MKV format
Posted by considerate_guy on 7/21/2014 5:26:18 PM
There are a myriad of converters that can do that but you'll need to know specifically what codec is used in the AVI file. AVI is actually a container, so saying you need to convert an AVI file doesn't give enough information. It could be DV-AVI video, MPEG-4 (Xvid/Dvix) format, etc.

One place you might start is with Freemake Video Converter. I've used that for lots of conversion tasks. Just be sure, as with any freeware, to always pick the Custom Install option. That way ...
24.Re: video file sometimes imports in 95 tiny clips
Posted by considerate_guy on 7/23/2012 4:40:30 PM
It sounds like you have the option to create individual clips based on a change of scene turned on. When you import, look for a checkbox to enable/disable this option and make sure it is unchecked.

Alternatively, after it imports as a bunch of clips, select them all (Ctrl+A), right-click and choose 'Combine'.
25.Re: Will not take video clips
Posted by considerate_guy on 4/25/2014 2:29:23 PM
A .MOV file may actually contain differently encoded videos. So just because one camera's .mov file works, another may not.

The workaround is to use a converter on the problem .mov file and turn it into a known good format like .wmv. I've used Freemake Video Converter for tasks like this.
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